RollaBall

Storyline:
The planet Spheroica is attacked by a terraforming ray of an alien spacecraft, while 2 friends meet. One of them is observing that organic things turn to stone by the ray and therefore tries to save his friend, who already turned into a sphere, by flushing him down the drain. The sphere enters a strange biologically evolving world of structures, creatures and robots, some who turn out as enemies. Pickups allow to achieve skills. The player in person of the sphere has to complete a quest for finding the exit from this seemingly artificial world.

Game setup:

  • Arcade-like jump&run setup in 3D, many levels with multiple possible connections (jump down or up by trampolines, ramps etc. Transverse pipes. Elevators. (Flying, diving)
  • Viewpoint: 3rd person
  • Played character: a sphere. Possible protections from certain pickups, like spikes against being consumed by enemies lifeforms, shields or invisibility from robot attacks.
  • Objects:
    • pickups providing various capabilities,
    • other characters (enemies and competitors for the pickups)
  • plattform: mobile devices (acceleration sensor used as controller)

Status of the project:
The functionality of the 1st level is setup, where most of the objects are generated in code. Therefore a minimal MVP is realised. Here are a few snapshots of the game:

Here come 2 gameplay recordings:

Playthrough of MPV level 1
Jump out of the level board – too much energy at the pickup